HasName
An interface for any node object that has a name.
Properties
full_name
Returns the full name of the object, including the namespace path.
Returns the complete qualified name of an object, including any parent class or namespace paths. For class methods, this returns the parent class’s full name followed by the method name. For chained attributes (e.g., ‘a.b’), this returns the full chained name.
Args: None
Returns: str | None: The complete qualified name of the object. Returns None if no name is available. For class methods, returns ‘ParentClass.method_name’. For chained attributes, returns the full chain (e.g., ‘a.b’). For simple names, returns just the name.
name
Retrieves the name of the object excluding any namespace prefixes.
Returns the “base” name of the object without any namespace or module prefix. For instance, for an object ‘a.b’, this method returns ‘b’.
Returns: str | None: The base name of the object as a string, or None if there is no associated name node.
Methods
get_name
Returns the Name node of the object.
Retrieves the name node of the object which can be used for modification operations.
Returns: Name | ChainedAttribute | None: The name node of the object. Can be a Name node for simple names, a ChainedAttribute for names with namespaces (e.g., a.b), or None if the object has no name.
rename
Sets the name of an object and updates all its usages throughout the codebase.
This method renames a symbol (like a class, function, variable) and automatically updates all references to this symbol throughout the codebase, ensuring consistency across all usages.
Args: name (str): The new name to assign to the object.
Returns: None
set_name
Sets the name of a code element.
Modifies the name of the object’s underlying name node. Works with both simple names and chained attributes (e.g., ‘a.b’).
Args: name (str): The new name to set for the object.
Returns: None